This is not a broadcast.

This is a transmission.

If you are reading this,

you have already ventured further than most.

The world is noisy.

This is the signal.

We seek the architects of the unseen.

  • Those who shatter algorithms.
  • Who navigate the digital exhaust.
  • Who bend the binary.
  • Who hunt the encrypted truth.
> extracting event parameters... [ NATIONAL LEVEL FLAG ]
LIVE SAT_LINK
Open map directly
LOCATION VECTOR
MVSR ENGINEERING COLLEGE, HYDERABAD
GPS: 17.3197° N, 78.5284° E
PLUS: 7GJQ+P44
ENGAGEMENT WINDOW
APRIL 9 - 10, 2026
ONLINE + OFFLINE CHANNELS | IST VERIFIED
ARCHITECTURE
ONE EVENT / TWO CHANNELS
DUAL CHANNEL ACCESS WITH SEPARATE ONLINE AND OFFLINE REWARD TRACKS
ENTRY PROTOCOL
TEAM OF 2 TO 3
ONLINE: INR 150 | OFFLINE: INR 300 | CONFIRMATION FOLLOWS PAYMENT

ORCHESTRATORS

CSI STUDENT CHAPTER
MVSREC
MVSR ENGINEERING
COLLEGE
CICADA3301
CYBERSECURITY CLUB

Registration remains the primary access channel.

Transmit your entry through the official form. Teams may enter through the online channel or request offline access directly, with offline allocation handled by the published seat policy.

[ REGISTRATION LINK PENDING ]
> decoding channel protocol...
[ ONLINE CHANNEL ]
  • Online registration fee is INR 150 per team.
  • Online teams participate remotely in the event using the official competition workflow.
  • Online-only teams may later be considered for offline participation if seats remain or if they are specifically invited.
[ OFFLINE CHANNEL ]
  • Offline registration fee is INR 300 per team.
  • Offline participation is capped at 50 teams, with a 10-team waitlist.
  • Each offline team must contain 2 to 3 members.
[ OFFLINE SEAT POLICY ]
  • 30 offline slots are allocated on a first-come-first-serve basis.
  • 20 offline slots are reserved for teams from other states.
  • If reserved out-of-state slots remain unfilled, they may be reassigned to local waitlisted teams.
[ GUARANTEED OFFLINE ACCESS ]
  • Teams from other states seeking assured offline consideration should contact the admins directly after registration.
  • Organizer confirmation is required before assuming offline admission is secured.
  • Waitlist movement is handled strictly by organizer review and seat availability.
[ PRIZES ]
  • Prize structures will differ between the online and offline channels.
  • Exact prize amounts and category splits are to be announced officially.
  • Any published prize information may be updated by the organizers before the event.
[ OPERATIONS STATUS ]
  • Registration deadlines are to be announced.
  • Reporting times and final access instructions are to be announced.
  • Registered teams must monitor official communication channels for updates.
> loading challenge matrix...
[ CRYPTOGRAPHY ]
[ WEB SECURITY ]
[ REVERSE ENG ]
[ FORENSICS ]
[ NETWORK SEC ]
[ OSINT ]
[ BLOCKCHAIN ]
[ AI & ML ]
[ MISCELLANEOUS ]
[ SURPRISE ]

This will not be easy.

Most will not finish cleanly.

Only a few will adapt.

> compiling verified reward vectors...

Teams that perform well will not be left unnoticed.

  • [01] Surprise reward structures for online and offline channels
  • [02] National-level technical visibility
  • [03] Competitive remote and on-campus problem solving
  • [04] Exposure across multiple security domains
  • [05] Organizer-issued participation and merit recognition
  • [06] Final prize amounts to be announced
> retrieving engagement protocols...
[ ELIGIBILITY ]
  • The competition is open to cybersecurity enthusiasts.
  • Participants must register as a team of 2 to 3 members.
  • Each participant may be part of only one team.
[ REGISTRATION & FEES ]
  • The online registration fee is INR 150 per team.
  • The offline registration fee is INR 300 per team.
  • Registration is considered complete only after successful payment confirmation.
  • Registration fees are non-refundable.
[ EVENT STRUCTURE ]
  • ZeroSecure CTF is one event with two participation channels: online and offline.
  • The event window is April 9-10, 2026.
  • The competition follows a CTF format centered on domain-based technical challenges with channel-specific logistics and prize structures.
  • Reporting instructions and final access details will be shared with registered teams.
[ OFFLINE ROUND ACCESS ]
  • Offline participation is limited to 50 teams, with an additional 10-team waitlist.
  • 30 offline slots are first-come-first-serve.
  • 20 offline slots are reserved for teams from other states.
  • If reserved out-of-state slots remain unfilled, they may be reassigned to local teams from the waitlist.
  • Other-state teams seeking assured offline consideration should contact the admins directly.
  • Online-only teams may be called to the offline event later by paying the additional amount, subject to availability and organizer approval.
[ SUBMISSIONS ]
  • Flags, answers, and any requested supporting material must be submitted through the official competition workflow.
  • Organizers may ask shortlisted or winning teams to explain their approach for verification.
  • Failure to follow the official submission process may affect scoring or eligibility.
[ FAIR PLAY & CONDUCT ]
  • Sharing flags, solutions, or privileged event information during the competition is prohibited.
  • Collaboration across teams is not allowed.
  • Attacks against event infrastructure or other participants are forbidden unless explicitly part of a challenge.
  • Organizers reserve the right to review activity logs to maintain fair play.
[ GENERAL RULES ]
  • The decision of the organizers and judges will be final and binding.
  • Rules may be updated if required; official updates will be communicated through designated channels.
  • Participation implies acceptance of all published event rules and guidelines.
> query resolution...
WHAT IS THE FORMAT OF THE CTF?
It is one event with two participation channels: online and offline. The event window is April 9-10, 2026.
CAN BEGINNERS PARTICIPATE?
Yes. The challenge matrix spans multiple domains, and teams can choose which problems to prioritize based on their strengths.
IS THERE A TEAM SIZE LIMIT?
Yes. Each team must contain 2 to 3 participants.
HOW MANY OFFLINE TEAMS WILL BE TAKEN?
The offline channel allows 50 teams, plus a 10-team waitlist. 30 slots are first-come-first-serve and 20 are reserved for teams from other states.
CAN AN ONLINE-ONLY TEAM MOVE TO OFFLINE LATER?
Yes. Online-only teams may be invited to the offline event later, subject to seat availability and organizer approval, by paying the additional amount required for offline access.
HOW CAN OTHER-STATE TEAMS SECURE OFFLINE CONSIDERATION?
Other-state teams should register and then contact the admins directly for assured offline consideration. Final confirmation still depends on organizer approval and seat handling.
WHEN ARE REPORTING DETAILS SHARED?
Final reporting instructions, venue access details, deadlines, and any pre-event requirements are to be announced and will be shared with registered teams after confirmation.
> secure channel initialization...

Need verified event details?

Use the official registration path for team access. Other-state teams seeking assured offline consideration should register and then contact the admins directly. Email addresses, LinkedIn links, and additional social links can be inserted before launch.

ADMIN CONTACTS
Puneeth Soppa Sai: 95158 42305
Aniketh Chittiprolu (CSI MVSREC Secretary):
[PHONE / EMAIL PLACEHOLDER]
ACCESS PATH
External registration form
SOCIAL / EMAIL
Official email: [EMAIL PLACEHOLDER]
LinkedIn: [LINKEDIN PLACEHOLDER]
Instagram / X: [SOCIAL PLACEHOLDER]
OPERATIONS STATUS
Registration link, prize split, deadlines, and reporting times are to be announced.

You have reached the final stage.


Access is not granted.

It is requested.



[ REQUEST ACCESS ]